![]() By pulling the camera up and back, the player could glean a better sense of what lies ahead without having to rely on verbal warnings. These notes must also be relayed at precisely the right time, in the right cadence and obviously in a variety of languages for every territory in which the game releases.įunselektor, however, is a small team that lacks the resources to record pace notes with the level of care they require. In rallying, your co-driver’s warnings of turns and hazards ahead is essential to successful run on a course you’ve never seen before. The sense of speed is also heightened, and DustinEden reports a compulsion to brake and lift more frequently out of a fear of losing control.īut the bigger issues actually pertain to pace notes or rather, the lack of them. Those flat-shaded, minimalist assets that previously merged to paint a rich landscape when seen from a distance now seem a little too plain, a little too undercooked this up close. It also causes some graphical and logistical issues, as Art of Rally was never intended to be played from such a vantage point. ![]() Image: FunselektorĪs YouTuber DustinEden says, it completely transforms the experience. However, a fan-made mod for the PC version was actually created to address that, bringing the camera close down to the ground, directly behind the car, like a chase cam in a more traditional racing game. Personally, as charmed as I am by the game’s visual style and zen-like approach to driving, that’s always been a sticking point for me I’ve never got on well with top-down racers. Unlike many other modern racing games, Art of Rally is played from a pseudo-top-down perspective, as was more common in the days before polygons and sprite scaling.
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